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Showing posts with the label Shader

Custom Shader Material Taking Forever To Initialize?

I've been working on a raymarched project in three.js for a little over a year now and as the c… Read more Custom Shader Material Taking Forever To Initialize?

How Can I Add A Uniform Width Outline To Webgl Shader Drawn Circles/ellipses (drawn Using Edge/distance Antialiasing)

I am drawing circles/ellipses in WebGL using a single Quad and a fragment shader, in order to draw … Read more How Can I Add A Uniform Width Outline To Webgl Shader Drawn Circles/ellipses (drawn Using Edge/distance Antialiasing)

THREEjs - Using An Animated Gif As A Displacement Map - Shaders

I've been working off this example http://meetar.github.io/threejs-shader-demos/llama.html that… Read more THREEjs - Using An Animated Gif As A Displacement Map - Shaders