THREEjs - Using An Animated Gif As A Displacement Map - Shaders
I've been working off this example http://meetar.github.io/threejs-shader-demos/llama.html that uses an animated gif as a displacement map. However, it uses THREE.js r58 and I'm us
Solution 1:
Much less complicated than I thought.
In r85 no need to explicitly set up the uniforms. Only had to import the gif, create the material then add the gifCanvas as a displacementMap:
var supGif = new SuperGif({ gif: document.getElementById('gif1') } );
supGif.load();
var gifCanvas = supGif.get_canvas();
. . .
material = new THREE.MeshStandardMaterial();
material.map = new THREE.Texture( gifCanvas );
material.displacementMap = material.map;
Then in the animate()
function:
material.displacementScale = 200;
material.map.needsUpdate = true;
material.displacementMap.needsUpdate = true;
I looked at CanvasTexture and ShaderMaterial for awhile but not necessary for this.
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