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Showing posts with the label Webgl

What Are Vertexindices In Webgl?

I'm learning WebGL from this site: http://learningwebgl.com/blog/?p=370 I don't understand,… Read more What Are Vertexindices In Webgl?

Recommended Way To Make A 2d Hud In Webgl

For a game in webgl where fps performance is important, what is the most efficient way to make a 2D… Read more Recommended Way To Make A 2d Hud In Webgl

How To Use Multiple Textures In Webgl?

I wanted to use 6 different textures on a cube, one per side, but can't find the mistake. Here&… Read more How To Use Multiple Textures In Webgl?

Custom Shader Material Taking Forever To Initialize?

I've been working on a raymarched project in three.js for a little over a year now and as the c… Read more Custom Shader Material Taking Forever To Initialize?

User Uploaded Textures In Three.js

Here you will find a jsFiddle adaptation of the problem. I would like to create a 3d web applicatio… Read more User Uploaded Textures In Three.js

Webgl Performance Issues With Retina Macbook Pro

I have a WebGL application that I am developing and I have run up against some pretty serious perfo… Read more Webgl Performance Issues With Retina Macbook Pro

How Can I Add A Uniform Width Outline To Webgl Shader Drawn Circles/ellipses (drawn Using Edge/distance Antialiasing)

I am drawing circles/ellipses in WebGL using a single Quad and a fragment shader, in order to draw … Read more How Can I Add A Uniform Width Outline To Webgl Shader Drawn Circles/ellipses (drawn Using Edge/distance Antialiasing)

Three.js Static Scene, Detect When Webgl Render Is Complete

I am creating a static scene with a lot of objects and I want to save as image after it is rendered… Read more Three.js Static Scene, Detect When Webgl Render Is Complete